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Chapters
3D Light Study
1. The four basic forms2. The values of light3. Where the light comes from4. Hard light, soft light and distance5. Cast shadows and lamp height6. Portrait lighting patterns7. The planes of the head8. Hands and feet9. The figure and the mass10. Colour, temperature and the second lamp11. Composing a still life with light
VOLUX Academy — 3D Light Study

The four basic forms

Sphere, cube, cylinder, cone: light describes what a form is
Lesson 1 of 11FoundationsAcademy and Pro
Overview

Every object you will ever paint or photograph is built from four forms: the sphere, the cube, the cylinder and the cone. Put one lamp on each and watch how the light reveals the form.

None
45° toward the picture’s left, 40° above · values on the form 37% to 80%

A sphere turns smoothly, so its light melts from bright to dark. A cube turns in sudden steps, so each flat face gets its own single tone.

0°90°180°-90°CAMERATHE SET-UPS FROM ABOVE: + IS TOWARD THE PICTURE'S LEFT3/4 FROM UPPER LEFT 45°FRONT 0°SIDE 90°

Learn these four and you can read the light on anything.

· · ·
Read the light

What to look for

The sphere has no edges, so its tones blend in a smooth gradient with one bright spot.
45° toward the picture’s left, 40° above · values on the form 37% to 80%
1

The sphere has no edges, so its tones blend in a smooth gradient with one bright spot.

FROM ABOVEFROM THE SIDECAMERACAMERA
AZ 45° EL 40°
darkest 37%average 60%brightest 80%lit 54%
The cube has three visible planes and each is one even tone: top brightest, the lit side next, the far side darkest.
45° toward the picture’s left, 40° above · values on the form 38% to 75%
2

The cube has three visible planes and each is one even tone: top brightest, the lit side next, the far side darkest.

FROM ABOVEFROM THE SIDECAMERACAMERA
AZ 45° EL 40°
darkest 38%average 54%brightest 75%lit 43%
The cylinder is a gradient across its width but a flat band along its length.
45° toward the picture’s left, 40° above · values on the form 35% to 76%
3

The cylinder is a gradient across its width but a flat band along its length.

FROM ABOVEFROM THE SIDECAMERACAMERA
AZ 45° EL 40°
darkest 35%average 57%brightest 76%lit 59%
The cone mixes both: a gradient around it and a shadow that points to the tip.
45° toward the picture’s left, 40° above · values on the form 36% to 74%
4

The cone mixes both: a gradient around it and a shadow that points to the tip.

FROM ABOVEFROM THE SIDECAMERACAMERA
AZ 45° EL 40°
darkest 36%average 59%brightest 74%lit 67%

Every subject is built from these four forms. Play here first: you learn where light falls on a form before you light the real thing.

One lamp, four forms
One lamp, four forms
· · ·
Set-ups

The set-ups, with numbers

Each card is one lamp position: the picture it makes, a diagram of where the lamp stands (azimuth is measured from the camera: 0° is a lamp at the camera, positive turns it toward the picture’s left, 180° is straight behind; elevation is the angle above the table), and the values measured on the form itself.

3/4 from upper left
3/4 from upper leftFROM ABOVEFROM THE SIDECAMERACAMERA
AZ 45° EL 40°
darkest 37%average 60%brightest 80%lit 54%
Load in the room →
Front
FrontFROM ABOVEFROM THE SIDECAMERACAMERA
AZ 0° EL 20°
darkest 50%average 70%brightest 83%lit 65%
Load in the room →
Side
SideFROM ABOVEFROM THE SIDECAMERACAMERA
AZ 90° EL 20°
darkest 32%average 46%brightest 79%lit 26%
Load in the room →
· · ·
Two traditions

In painting and in photography

In painting

Academic training has long begun with casts of simple solids. Reducing a complicated subject to sphere, cube, cylinder and cone is how a student learns to place values with confidence.

None
45° toward the picture’s left, 40° above · values on the form 38% to 75%
In photography

A photographer reads the same forms: a round face behaves like a sphere, a building like a cube. Choosing where the lamp goes starts with deciding which form you are lighting.

None
45° toward the picture’s left, 40° above · values on the form 35% to 76%
· · ·
In the Light Study Room

Now you

Select each form in the library (Basic forms). Keep one lamp and drag it slowly around: find where the cube's three planes become two, and where the sphere's brightest point sits.

Open this lesson in the Light Study Room

The room opens with the shape and the first set-up already loaded, and the same diagram you see here follows your lamp as you move it. Drag the lamp’s marker on the picture, or move it on the pad, and switch between Picture, Light only, Surface and Shadow. Or open it from inside the studio: the Study button in the bottom bar, then Academy lessons. The Light Study Room is a separate classroom for learning light on 3D shapes; when you are ready, “Send to studio” takes the shape into the main editor.

Exercises

  1. Draw the sphere, then the cube, with the lamp at 45 degrees. How many distinct tones does each need?
  2. Move the lamp until the cube shows only two faces. What changed on the sphere?
  3. Find the lamp position where the cylinder's cast shadow is a perfect rectangle.
· · ·
Keep reading

The masters of this idea

All lessonsThe values of light →